3D Model #1 Introduction and tutorial

3D Modeling

Date : Apr/5/2023
Name : Mabuchi Arata
Lecture : Video and Sound Production
Lecturer's name : Martin Chong Yuh Lin
ID : 0351579 

1, Introduction

This is my first lecture to learn about 3D modelling. In today's lecture, we all learnt about the general module structure through this term 3 and start learning about 3D modelling software, "Blender", and its general features to use in the future.

2, General lectures structure

This module is all about 3D modelling and making 3D animation that can be used in modern media such as movie or video games. In this module, we use the special software "blender" to make any 3D models. We start general 3D modeling technique to understand the idea and the way to use blender for building 3D modelling. The goal for this module (which is all about final project for this project ) is making a character modelling by using blender, therefore we are also going to have a modelling system for character design.

3, Blender basic usage

This is the blender screen, I get. In this week's lecture (05/04/2023), We just had a simple lecture about general usage that we must know for comfortable blender editing, so we haven't made any special work yet, so I am going to take notes the all points I've done with bullet point.
・UI structure
・How to change the screen layout
・Transform and transport the object in the blender
・The general work of fundamental icons we may normally use(Location, Rotation, Scale)
・Grouping elements
・How to change the sccale of object
・Changing the center of the object
・Transform Orientations
・Zoom in, moving the screen
・Separating screen to edit.
In the end, we  made a table as one of the starting work.
Img 1,1 My first work Table
I am so exctong about the uture work to make any 3D in the future and I want to  make my own 3D work individually.

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