3D Model #2 First Project Using Primitive shape

 First Project

Date : Apr/18/2023
Name : Mabuchi Arata
Lecture : Video and Sound Production
Lecturer's name : Martin Chong Yuh Lin
ID : 0351579 

1, Introduction

In the week 2 lecture, We had  first lecture to learn about general information about the way to make a simple 3D model using blender. The point we've talked in the lesson is about adjusting the size and shape of shape and how we adjust each of them to rotate, adjusting size and so on. After learning general information about blender, we get a task to create a 3D model using a primitive shapes.

2, Primary blender notes

Before we begin our blog about first my project, I need to apologise about the my blender process, first of all, I forgot to write down all the process I've done in the module last week, additionally I had a work for Design research dissertation, so in this module I am going to list up all the point I remember in the previous module and the point I've doe in the task

1, The Point of Blender

1, Collection and Grouping 

Similar to the Adobe softwares, The blender also has the function to grouop several different objects, In the blender, every 3D architecture is organized in the file or collection, if you want to make a group in your blender project, you must start with making agroup in group folder, then you can import your data into the blender.

2, Object transport and transformation

In the right side of blender screen, there is a also section where you can adjust the size of object in the screen (this is called "tool bar".), you can adjust your 3D object in 3 different axis to change size, rotate and transport in blender screen.

3, Additional Modifier

In the right bottom part, there is an wrench icon called "Modifier properties" which can apply additional effect, for example you can add edges in your object or you can just twist the 3D model like a towel, I haven't done much further techniques about this, but I used this modifier to add extra edges in my 3D models.

4, Material

This is the too, that you can apply any colour or extra visual outlook in your 3D model, you may add different colours on your object, or add some metalic effext, or even you can make the object transparent. This is the one of the main work

3, 3D real work

In the previous week, We had given work to create a 3D model work, we can just use the point wr've learnt and the primitive shapes already provided, however, we all need to focus the point that we can't miss. I was required to have a sketch to plan my design idea.

1, Sketch

First of all, since all primitive shapes are all simple cubic, cylinder and cone shapes, I found that the first work should be a robot so I can use primitive shapes without any wondering. The shape of robot must be stereotype robot outlook that we all familiar with as shown below.
I then start make a simple draft work, I made a simple draft work of robot I am going to make, unfortunatelly, the draft work was deleted so I made a remake as shown below.
After I made a draft work I moved to the real cration, in the creature of this roboyt, I mainlt focused several main points.
1, Try to add edge to looks much better than just having sharp 90 degree edge.
2, The colour to be use must be limited to look stable and avoid cofusing.
3, The camera is capable to take a whole look of robot.
4, Don't skip detail and check for work.
5, Keep organise 3D object in the project.
Once I complete all my work my workhas been completed as shown below.

I also tried to make a contrast when I take a image in the background to make a looking of my final object looks better.



 









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