Design Research Dissertation #2 Making Literature Review
Design research Dissertation
2, Point where I missed
Since I completed all mu literature reviews, I am now going to write a short draft work for my dissertation.
Once I collect all my keywords I made by my own, I finally collect all draft subleaders draft work to plan my future work of draft working before week 7.
Here are all the subleaders I’ve got.
・Character design elements ・Impact of character settings to the character design in video games. ・Influence of game target to designs ・Influence of gameplay to the character design/settings ・Character's personalities representation depends on different features. ・Can personality be influenced by different ways of speech? ・Impact of strict personality settings for fictional characters. ・Fundamental ideas for visual outlook design for personalities representation. ・Personality representation except outlook (Body Language) ・Importance of Silhouette ・Stereotype of personality representation from visual design and its expectations. ・Process of character design. ・Impact of background where characters participate in the character settings. ・Influence of character's occupation depends on where they belong to the character's design settings. ・Relationship between role for character and design of video game characters. ・How education level of character to be designed may change design of them? ・Change of character type to be design depends on setting on the mental characteristics. ・Influence of narrative settings and character design from participant' assigned occupations. ・How do video game players reflect/identify themselves with game characters? ・Features that may affect player's identification with video game characters. ・Visual attributes for character design that can affect identification process. ・Background analysis for video games immersion to players. ・Influence of psychological identification (Characteristics, Personalities, Other psychological information) to the character identification. ・Impact of visual outlook details to the character's identification for players. I used the word counter to find out words that repeats itself in the document (This is called "Keyword Density" in word count, word Counter Every Word Counts, https://wordcounter.net/.) to find out core idea so I can expand my idea so much, additionally, I can use all these subheaders in my work, this is because some subleaders may have similar/same topics and there is also order of importance of research depends on the relationship to the my main research dissertation, I start to summarize all of my subheaders for my draft work.
・Process of character design. ・Character design elements ・Influence of game target to designs ・Influence of gameplay to the character design/settings ・Influence of narrative settings and character design from participant' assigned occupations. ・Influence of character settings to the character design in video games. ・Stereotype of personality representation from visual design and its expectations. (Way to visualise character's personalities from visual outlook) ・Can personality be influenced by different ways of speech? ・Impact of background where characters participate in the character settings. ・Background analysis for video games immersion to players. ・Influence of psychological identification※ to the character identification.
・Personality representation except outlook (Way not to rely on visual design) (Other way to represent character's personalities) ・Relationship between role for character and design of video game characters. ・How education level of character to be designed may change design of them? ・Player's identification themselves with video game characters ・Visual attributes for character design that can affect identification process. ・Features that may affect player's identification with video game characters. ・Impact of visual outlook details to the character's identification for players.
※(Characteristics, Personalities, Other psychological information)
These are my current subheaders or my Visual research dissertation, I organised some of them to combine similar topics for draft work so The draft work become much easier and comfortable to research.
As you may already notice, My main topics for further research is goimg to be about "Process of character design", "Character design elements" and "Player's identification themselves with video game characters", luckly, these topics are already found from the documents that I already read from the document that I already used for my visual research in term 2, therefore I am already ready to start draft drawing.
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