Animation Fundamental #5 : Layout issue

 

 Animation Fundamental

Date : May/9/2023
Name : Mabuchi Arata
Lecture : Video and Sound Production
Lecturer's name : Martin Chong Yuh Lin
ID : 0351579  

1, Introduction

In this module, we've learn about various perspective and vanishing pint to buld any architecture or structure for various anime scenes. The consept itself is same as the topics we've learnt in the previous modules, however, in this lecture, the work itself and lecture is like reviewing the things to learn to create a new work.

2, Vanishing point and thir rules

These both ae the design topics that emphasize the elements of the object i the screen. Third law is the technique of the design to divide a screen into 3×3 grids to plan the object blacement for stable position of the things to be shown in the screen and vanishing point is the point where the "point at which receding parallel lines viewed in perspective appear to converge."(Tate, Vanishing point) the every parallel rendering lines in the screen all come from vanishing point and there can be 1~3 point can be existed as the vanishing point. Both technique is the way to emphasize object.

3, Eye level

The line where character's eye is existing, this line can be a standard line to determine character's size, if the eye level is random, the size of the character nay be changed, this technique is also using vanishing point system.
The more references shown below.

4, Real creation

First of all, I decided to make a same character's ork I submit, "Bloody dagger" because I liked his design, then I start to draw "first perspective" because the design archtecture itself is much easier to fosuc as pivot, then I also start the working to make a draft work for better working.
Img 1.1 Rulers for draft sketch

After I made a strucle of the worIm going to make, I start sketch to make a stable idea for my work to be done, in this point, I use pencil tool for have better rough work.
Img 1.2 Rough draft sketch

After I finish making a draft work, I start drawing based on sketch to create a final line work, the consept of the work itself is about steampunk wild west, therefore the design of train is focused to look like using an advanced steam engine and the environment is about villadge, therefore the design is tried to be looked simple, so I tried to make a texture looked like a wood.
Img 1.3 Complete draft sketch

Img 1.4 After filling colours

if I am going to talk about this work, I tried to mention about the texture most, to look like a dry and quiet environment, I checked the image references (although I shoud have saved in the pinterest) to make even rough surface for background of the peak, in the result the impression itself has become nice in the end.
Img 1.5 Background texture

After completing drawing lines and applies colours for my work, I moved to the process to add texture and shadow for my work, the point I worked most is representing different material from texture, especially the texture of metal used in the steam train is the place where I used my effort to look like a metal. Additionally I also tried to use different tool to represent different shadows.
Img 1.6 1 vanising point example

Img 1.7 Rule of third

I have already understood that the law of third  and vanishing point is the tool used for balancing image and provide better impression for the w
ork, therefore placement of the character was bit har work for me as the final process of this creation. I put the character in the line between right and middle f the vertical boxes, then I adjust the size of the character carefully so the impression itself is not going to be weird so much.
Img 1.8 Final work

In the end the work itself has been pretty good looking for sure, the balance of the image is stable and impression of the character is nice as I expected so the character I designed before is emphasized according to the law of third and one vanishing point and its focus line. The point that I could improve more is the animation, due to the time issues I could not make time to make an animation of this image, I'm so bad this would be great work and i also regret that I wanted to make more vanishing point work such as 2 or 3 vanishing point, I guess the 2 vanishing point is best to use in the making a street scenes and 3 for high angled scenes.
Img 1.9 Different vanishing points





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