Animation Fundamental #6 : Walking animation

 

Animation Fundamental

Date : May/9/2023
Name : Mabuchi Arata
Lecture : Video and Sound Production
Lecturer's name : Martin Chong Yuh Lin
ID : 0351579  

1, Introduction

In this module, we've learn about walking animation, Even simple movement for character requires a lot of effort to make a natural animation, we've learnt bout simple walking animation and we're also required to make an original animation about character walking animation.

2, Production

To make a walking animation, you must understand thestructure of legs (it'd be much easiler by thinking it as bal with legs), when a people walk normally, the forward leg bendsand knee goes front, then the foot lands on the ground from heel to toe, then the leg goes back and opposite leg repeats same movement.
During walking animation, the part of weist goes up and down repeatedly, when the leg goes front and back, the west goes dows, then leg kicks the ground, the waist rise up. 
This process represent the walking, the speed can be changed depends on the numbers of frames, if the number of frames for this walking animation is small, the speed is fast, thenthe number for this animation is big, the animation become slow. The number of frames required changes depends on the frame per second.

3, Production

Unfortunatelly, My tablet was broken and I was focusing on other work too much, it leads to the misunderstand of the task to do and quality is not something that I should post for work.
I start my work from drawing all of animation by using pensil and pen, then I went to the scanner to import all of the image I drew into the computer, the I edit photoshop to looks more natural and import all of them into animate to make an animation.


To sum up the work, the work itself doesn't follow the rule first(The walking animation frame mus but 12 frames although this was 16.) and the quality itself is poor, the character doesn't look same and the line is rough and it doesn't have any colour. I wish I could spend more time for production and I need to spend time to practise drawing.












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