3D Model #7 Second Project
Second Project
Date : July/11/2023
Name : Mabuchi Arata
Lecture : Video and Sound Production
Lecturer's name : Martin Chong Yuh Lin
ID : 0351579
1, Introduction
good references my creation, after some brief researching, I decided to make a corridor which IIn these week, we had a final project to make an 3D polygon to create a theme based scene from a references we choose, during the class, we've learnt applying textures which was actually I have learnt by myselfb to use in previous project, although the quality of the texture modelling itself doesn't make me satisfied. therefore to conclude my work first, the texture itself may be seemed as doing a better job than before, however, the modelling itself isn't someting that makes me satisfied.
about
2, Progress
Due to the time issue I have (I have leftover works that I must complete soon as possible.) I could not make a long sentences to describe my work I've done. To sum up the work I've done in short word, "unfinished work even though the texture process to decorate the environment went quite better than how I expected". To explain more about my project in this task, the work itself was acually my second project, when I tried to create a scene model about victorial steampunk building from outside, the blender software went glitchy so I can't make any progress anymore, therefore I received time to complete and I moved aother project that has to be done. After completing the other project, I started this project, firstly I decided to create a sci-fi scene based model because of it may be seemed easy for my because the most of the object is straight so I don't have to do any modification to add details, additionally, it may be seemed as fun to me to create sci-fi desined scene model. I started to make my own modelling from researching through Pinterest to find out any good references fo my model
After completing researching to find any a references for modelling, I started to create amodelling, unfortunatelky, I didn't use so much effort on this work, to explain mpre about this, in this research I just build the object without any additional ideas and I did not use any idea and I just gather the 3D modellingb to creating a corridor, however n the texture process, I tried to maintain the fluency of the text, hoch means that the texture's general outlook doesn't get any disortion so it looks nice. To sum up the ideas, because of lack of time consumption, the quality of 3D modelling is not something I can show to others like other works, however the effort of texture which I tried to maintain its fluency and avoid any texture stretching and distortion is something I can use in the future, additinally, the texture itself is not fully used to express unique surface made from its material and There is a some part where I relied on primary texture, therefore the texture issue is going to be my next point that I should overcome.
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