Sonic Design : Final Project Audio Asset List & Audio Journal (Week 11 ~ Week 14 )
Final Project : Audio Asset List & Audio Journal
Date : July/2nd/2025
Name : Mabuchi Arata
Lecture : Sonic design
ID : 0351579
1, Audio storyboard / Audio Asset List
According to the original video I checked, here is the list I made for the Audio asset list for this project. (I added some new sounds later.)- Sprint on wooden floor
- Jump
- Jump in the air
- Shinny sound like xylophone (a,b)
- Bigger footsteps
- Punching
- Kicking
- Hitting sound (a~c)
- Beat up(fainted)
- Throwing disc
- Beeping sound
- Little explosition
- High Jump
- Running on soft floor
- Warp
- Light metalic sound (Like Mario's coin)
- Door lock
- Curtain closure
- Stamping
- Tear paper
- Background noise
- Background noise
- Punching and Hitting sound
- Frisbee's landing sound
2, Audio Journal
I’ll pick my best 5 sounds to explain the process of how I made each sound.2.1, Jump
As I explained in my portfolio. My idea about jumping sounds in the game is something that cartoon-ish sounds like Mario or Sonic. In real life, the jumping sound does not exist in the real world, therefore how I tried to represent it was a really challenging question to answer. The answer was making the tapping sound of a water bottle. The light and popping sound made by hitting a water bottle with water is the exact sound I was looking for. After I recorded the sound, I added some reverb to make an even better sound for jumping.2.2, Warp
This is the sound that I tried to analyse to create the most suitable sound ever. This is the exact sound that everyone doesn't know how this sound does not exist since the warp does not exist, therefore, I have to imagine the sound of warp. The warp is basically the sudden transportation from one to another, so I tried to represent the sound as “twisted impression”. To make a twisted sound, I used my cooking bowl with water and was hit by my metal spatula. I have to adjust the angle of the bowl to change the pitch and tone of sound while playing.2.3, Curtain Closure
This is the sound that I felt harder than I thought to plan how to record the sound. Originally, I was planning to record the sound of the curtain closer to my room in U-residence. The problem I found was that the curtain closure I tried to use was not how I expected, so I have to change the way to record the sound I need. In conclusion, I decided to record the sound of a toy car in a sketchbook and make it faster. That adaptation makes the sound of the curtain closure as expected.2.4, Explosion
I’ve explained this thing already in my e-portfolio, but I’ll repeat the process of how I make a sound. First of all, the explosion sound is made by just hitting bad or something, but it did not go as planned, therefore I need to figure out how to develop the sound of the explosion as I want. To achieve this sound, in the end, I tried to analyse about the structure of the sound itself, therefore, I started to check the YouTube video called “How to make an explosion sound”, then I found that I need :- Big drum sound
- Crushing plastic products
- Dropping dry past
- Small drum made by toilet paper roll and balloon
- Crushing plastic bottle/plastic egg case
- Squeezing plastic bad
- Dropping and Shaking Soyumi in small cooking bowl
2.5, Punch and hit
This is the sound that I made late. Afterwards, I showed my work to Mr Razif. He told me that I had to add more high notes for animation. Since I have no time for recording a new sound. I have to make a new sound from the sound library I have already recorded so far. I started my work from analysing what the punching and hitting sound sounds like and I found that punching and hitting sound is made by 4 different parts of sound to create one sound.I combined 4 different sounds that are close to the sound that I’m looking for and I adjusted the speed and pitch to make a close sound of punching and hitting afterwards.
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